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Game Jam III

Ends Fri 25 Sep
ThemeOne More Round

The jam is running. Build something, or play the entries.

£50,000
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Classes
TonemappingMode
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enum
TonemappingMode

Static Fields

crop_dinACEScrop_dinAgXcrop_dinHableFilmiccrop_dinLinearcrop_dinReinhardJodie
TonemappingMode
Options to select a tonemapping algorithm to use for color grading.
enum Sandbox.Tonemapping .
sealedSandbox.Engine

crop_din Static Fields 5

ACES
TonemappingMode
The most realistic tonemapper at handling bright light, desaturating light as it becomes brighter. This is slightly more expensive than other options.
AgX
TonemappingMode
Similar to ACES - very realistic, but handles lower and higher brightness ranges better. Uses the Punchy AgX look.
HableFilmic
TonemappingMode
John Hable's filmic tonemapping algorithm. Matches the default curve Source 2 uses based on Uncharted 2.
Linear
TonemappingMode
Linear tonemapper, only applies autoexposure.
ReinhardJodie
TonemappingMode
Reinhard's tonemapper, which is a simple and fast tonemapper.
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