Summary

SceneObjects can be rendered on layers other than the main game layer. This is useful if, for example, you want to render on top of everything without applying post processing.

Static Fields

Default Draw wherever makes sense based on the flags, default behaviour
OverlayWithDepth Overlay - after post processing - but still with the scene's depth
OverlayWithoutDepth Overlay - after post processing - without depth (draw over)
ViewModel Layer drawn on top of everything else - with altered depth
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