Summary
SceneObjects can be rendered on layers other than the main game layer.
This is useful if, for example, you want to render on top of everything without
applying post processing.
Static Fields
Default |
Draw wherever makes sense based on the flags, default behaviour
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OverlayWithDepth |
Overlay - after post processing - but still with the scene's depth
|
OverlayWithoutDepth |
Overlay - after post processing - without depth (draw over)
|
ViewModel |
Layer drawn on top of everything else - with altered depth
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