Summary

Format used when creating textures.

Static Fields

A8 Single 8-bit component representing alpha.
ABGR8888 Four 8-bit components representing ABGR.
ARGB8888
ATI1N
ATI2N
BC6H
BC7
BGR565
BGR888 Three 8-bit components representing BGR.
BGRA1010102
BGRA4444
BGRA5551
BGRA8888
BGRA8888_LINEAR
BGRX5551
BGRX8888
BGRX8888_LINEAR
D15S1
D16
D16_SHADOW
D24FS8
D24S8
D24X4S4
D24X8
D24X8_SHADOW
D32
D32FS8
Default
DXT1 Compressed texture format with no alpha.
DXT1_ONEBITALPHA
DXT3 Compressed texture format with alpha.
DXT5 Compressed texture format with alpha, generally better than DXT3.
DXT5_NM
I16F
I8 Single 8-bit component representing luminance.
IA88 Two 8-bit components representing luminance and alpha.
LE_BGRA8888
LE_BGRX8888
LINEAR_ABGR8888
LINEAR_ARGB8888
LINEAR_BGR888
LINEAR_BGRA8888
LINEAR_BGRX5551
LINEAR_BGRX8888
LINEAR_D24S8
LINEAR_I8
LINEAR_RGB888
LINEAR_RGBA16161616
LINEAR_RGBA8888
None
R11_EAC
R16
R16F
R32_UINT
R32F Single 32-bit float component representing R.
R8G8B8_ETC2
R8G8B8A8_ETC2_EAC
RG11_EAC
RG1616
RG1616F
RG3232F
RGB323232F Three 32-bit float components representing RGB.
RGB565 Three components representing RGB. Red and blue are 5 bit components, green is 6 bit totalling 16 bits.
RGB888 Three 8-bit components representing RGB.
RGBA1010102
RGBA16161616 Four 16-bit integer components representing RGBA.
RGBA16161616F Four 16-bit float components representing RGBA.
RGBA32323232
RGBA32323232F Four 32-bit float components representing RGBA.
RGBA8888 Four 8-bit components representing RGBA.
RGBA8888_LINEAR
RGBX555
RGBX8888
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