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Static Fields

crop_dinAllShaderResource
crop_dinCommon
crop_dinCopyDestination
crop_dinCopySource
crop_dinDepthRead
crop_dinDepthWrite
crop_dinGenericRead
remove_circleIndexBuffer
crop_dinIndirectArgument
crop_dinNonPixelShaderResource
crop_dinPixelShaderResource
crop_dinPredication
crop_dinPresent
crop_dinRenderTarget
crop_dinResolveDestination
crop_dinResolveSource
crop_dinStreamOut
crop_dinUnorderedAccess
remove_circleVertexAndConstantBuffer
crop_dinVertexOrIndexBuffer
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Api
Graphics
ResourceState
ResourceState
Sandbox.Rendering.ResourceState  
sealedenumAssembly: Sandbox.Engine

Summary

Used to describe a GPU resources state for barrier transitions.

Remarks

There are intended to be a high level generic of resource states that can be translated to any lower level graphics APIs. (VK/D3D12/Metal)

Static Fields

AllShaderResource
Common
CopyDestination
CopySource
DepthRead
DepthWrite
GenericRead
IndexBufferobsolete
IndirectArgument
NonPixelShaderResource
PixelShaderResource
Predication
Present
RenderTarget
ResolveDestination
ResolveSource
StreamOut
UnorderedAccess
VertexAndConstantBufferobsolete
VertexOrIndexBuffer
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