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Static Fields
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AllShaderResource
crop_din
Common
crop_din
CopyDestination
crop_din
CopySource
crop_din
DepthRead
crop_din
DepthWrite
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GenericRead
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IndexBuffer
crop_din
IndirectArgument
crop_din
NonPixelShaderResource
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PixelShaderResource
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Predication
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Present
crop_din
RenderTarget
crop_din
ResolveDestination
crop_din
ResolveSource
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StreamOut
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UnorderedAccess
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VertexAndConstantBuffer
menu
Api
Graphics
ResourceState
ResourceState
Sandbox.Rendering.ResourceState
sealed
enum
Assembly: Sandbox.Engine
Summary
Used to describe a GPU resources state for barrier transitions.
Remarks
These match DX12's D3D12_RESOURCE_STATES as it's a nice high level description of resource states, which can be translated to lower level graphics APIs.
Static Fields
AllShaderResource
Common
CopyDestination
CopySource
DepthRead
DepthWrite
GenericRead
IndexBuffer
IndirectArgument
NonPixelShaderResource
PixelShaderResource
Predication
Present
RenderTarget
ResolveDestination
ResolveSource
StreamOut
UnorderedAccess
VertexAndConstantBuffer
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