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Static Fields

crop_dinAllShaderResource
crop_dinCommon
crop_dinCopyDestination
crop_dinCopySource
crop_dinDepthRead
crop_dinDepthWrite
crop_dinGenericRead
crop_dinIndexBuffer
crop_dinIndirectArgument
crop_dinNonPixelShaderResource
crop_dinPixelShaderResource
crop_dinPredication
crop_dinPresent
crop_dinRenderTarget
crop_dinResolveDestination
crop_dinResolveSource
crop_dinStreamOut
crop_dinUnorderedAccess
crop_dinVertexAndConstantBuffer
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Api
Graphics
ResourceState
ResourceState
Sandbox.Rendering.ResourceState  
sealedenumAssembly: Sandbox.Engine

Summary

Used to describe a GPU resources state for barrier transitions.

Remarks

These match DX12's D3D12_RESOURCE_STATES as it's a nice high level description of resource states, which can be translated to lower level graphics APIs.

Static Fields

AllShaderResource
Common
CopyDestination
CopySource
DepthRead
DepthWrite
GenericRead
IndexBuffer
IndirectArgument
NonPixelShaderResource
PixelShaderResource
Predication
Present
RenderTarget
ResolveDestination
ResolveSource
StreamOut
UnorderedAccess
VertexAndConstantBuffer
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