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Api
Graphics
ResourceState
chevron_left Graphics
enum
ResourceState

Static Fields

crop_dinAllShaderResourcecrop_dinCommoncrop_dinCopyDestinationcrop_dinCopySourcecrop_dinDepthReadcrop_dinDepthWritecrop_dinGenericReadremove_circleIndexBuffercrop_dinIndirectArgumentcrop_dinNonPixelShaderResourcecrop_dinPixelShaderResourcecrop_dinPredicationcrop_dinPresentcrop_dinRenderTargetcrop_dinResolveDestinationcrop_dinResolveSourcecrop_dinStreamOutcrop_dinUnorderedAccessremove_circleVertexAndConstantBuffercrop_dinVertexOrIndexBuffer
ResourceState
Used to describe a GPU resources state for barrier transitions.
enum Sandbox.Rendering .
sealedSandbox.Engine

Remarks

There are intended to be a high level generic of resource states that can be translated to any lower level graphics APIs. (VK/D3D12/Metal)

crop_din Static Fields 20

AllShaderResource
ResourceState
Common
ResourceState
CopyDestination
ResourceState
CopySource
ResourceState
DepthRead
ResourceState
DepthWrite
ResourceState
GenericRead
ResourceState
IndexBuffer
obsoleteResourceState
IndirectArgument
ResourceState
NonPixelShaderResource
ResourceState
PixelShaderResource
ResourceState
Predication
ResourceState
Present
ResourceState
RenderTarget
ResourceState
ResolveDestination
ResourceState
ResolveSource
ResourceState
StreamOut
ResourceState
UnorderedAccess
ResourceState
VertexAndConstantBuffer
obsoleteResourceState
VertexOrIndexBuffer
ResourceState
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