Summary

Used to describe a GPU resources state for barrier transitions.

Remarks

These match DX12's D3D12_RESOURCE_STATES as it's a nice high level description of resource states, which can be translated to lower level graphics APIs.

Static Fields

AllShaderResource
Common
CopyDestination
CopySource
DepthRead
DepthWrite
GenericRead
IndexBuffer
IndirectArgument
NonPixelShaderResource
PixelShaderResource
Predication
Present
RenderTarget
ResolveDestination
ResolveSource
StreamOut
UnorderedAccess
VertexAndConstantBuffer
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