Summary

When manually rendering a camera this will let you override specific elements of that render. This means you can use most of the camera's properties, but override some without disturbing the camera itself.

Fields

AmbientLightAdd If set then this will be added to the ambient light color
AmbientLightTint If set then the regular scene's ambient light will be multiplied by this
ClearColor Overrides the camera's clear color
ClipSpaceBounds Clipspace is usually used for rendering posters, or center-offsetting the view. You're basically zooming into a subrect of the clipspace. So imagine you draw a smaller rect inside the first rect of the frustum.. that's what you're gonna render - that rect.
FieldOfView Overrides the camera's field of view
FlipX When rendering to a texture, this allows you to flip the view horizontally.
FlipY When rendering to a texture, this allows you to flip the view vertically.
GradientFog Allows overriding gradient fog for this view
ProjectionMatrix Overrides the camera's projection matrix
Transform Overrides the camera's position and rotation
ViewHash If you're rendering a subview this will allow the renderer to find the same view again next frame
ZFar Overrides the camera's zfar
ZNear Overrides the camera's znear
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