When manually rendering a camera this will let you override specific
elements of that render. This means you can use most of the camera's
properties, but override some without disturbing the camera itself.
| AmbientLightAdd |
If set then this will be added to the ambient light color |
| AmbientLightTint |
If set then the regular scene's ambient light will be multiplied by this |
| ClearColor |
Overrides the camera's clear color |
| ClipSpaceBounds |
Clipspace is usually used for rendering posters, or center-offsetting the view. You're basically zooming
into a subrect of the clipspace. So imagine you draw a smaller rect inside the first rect of the frustum..
that's what you're gonna render - that rect. |
| EnablePostprocessing |
Whether post processing should be enabled for this view. If null it will use the camera's setting. |
| FieldOfView |
Overrides the camera's field of view |
| FlipX |
When rendering to a texture, this allows you to flip the view horizontally. |
| FlipY |
When rendering to a texture, this allows you to flip the view vertically. |
| GradientFog |
Allows overriding gradient fog for this view |
| ProjectionMatrix |
Overrides the camera's projection matrix |
| Transform |
Overrides the camera's position and rotation |
| ViewHash |
If you're rendering a subview this will allow the renderer to find the same view again next frame |
| ZFar |
Overrides the camera's zfar |
| ZNear |
Overrides the camera's znear |