crop_din Fields 18

AmbientLightAdd
Nullable`1
If set then this will be added to the ambient light color
AmbientLightTint
Nullable`1
If set then the regular scene's ambient light will be multiplied by this
ClearColor
Nullable`1
Overrides the camera's clear color
ClipSpaceBounds
Nullable`1
Clipspace is usually used for rendering posters, or center-offsetting the view. You're basically zooming into a subrect of the clipspace. So imagine you draw a smaller rect inside the first rect of the frustum.. that's what you're gonna render - that rect.
EnableDebugOverlays
Nullable`1
Whether engine debug overlays should be rendered in this view. Null inherits the camera's setting. This controls engine overlays, not scene geometry such as editor gizmos.
EnablePostprocessing
Nullable`1
Whether post processing should be enabled for this view. If null it will use the camera's setting.
EnableUI
Nullable`1
Whether UI should be rendered in this view. Null inherits the camera's setting.
ExcludeTags
TagSet
Additional tags to exclude from this view, alongside the camera's existing exclusions. Null or an empty set adds no exclusions. This does not change the camera's tags. When used in a command list, keep the set unchanged while the list can execute.
FieldOfView
Nullable`1
Overrides the camera's field of view
FlipX
Nullable`1
When rendering to a texture, this allows you to flip the view horizontally.
FlipY
Nullable`1
When rendering to a texture, this allows you to flip the view vertically.
GradientFog
Nullable`1
Allows overriding gradient fog for this view
ProjectionMatrix
Nullable`1
Overrides the camera's projection matrix
RenderTags
TagSet
Overrides the camera's inclusion tags for this view. Null inherits the camera's filter; an empty set includes all tags, subject to exclusions. This does not change the camera. When used in a command list, keep the set unchanged while the list can execute.
Transform
Nullable`1
Overrides the camera's position and rotation
ViewHash
int
If you're rendering a subview this will allow the renderer to find the same view again next frame
ZFar
Nullable`1
Overrides the camera's zfar
ZNear
Nullable`1
Overrides the camera's znear
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.