Constructors

TextureArrayBuilder

Methods

Finish Build and create the actual texture
WithAnonymous Set whether the texture is an anonymous texture or not
WithCount Create texture array with this many textures
WithData Initialize texture with pre-existing texture data
WithDepthFormat
WithDynamicUsage
WithFormat
WithGPUOnlyUsage
WithMips
WithMultisample Define which how much multisampling the current texture should use
WithMultiSample16X
WithMultiSample2X
WithMultiSample4X
WithMultiSample6X
WithMultiSample8X
WithName Provide a name to identify the texture by
WithScreenFormat
WithScreenMultiSample
WithSemiStaticUsage
WithSize Create texture with a predefined size
WithStaticUsage
WithUAVBinding
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