Summary

A JSON definition of an embedded resource. This is a resource that can be either standalone (in a .vtex file) or embedded in a GameResource's Json data. When it's detected in a GameResource we will create the named compiler and create the resource. When compiling the GameResource this can optionally create a compiled version of the resource on disk. When we compile a regular resource that contains this $compiler structure, it operates like any other compile, except it's totally managed by c# instead of resourcecompiler.

Properties

CompiledPath If this resource has been compiled to disk then this is the path to that resource. This avoids the need to generate this resource again.
Data Data that is serialized/deserialized from the ResourceGenerator
ResourceCompiler The name of the ResourceCompiler to use
ResourceGenerator The name of the ResourceGenerator that created this resource. This is basically a sub-compiler.
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