Euler angles. Unlike a
, Euler angles can represent multiple revolutions (rotations) around an axis,
but suffer from issues like gimbal lock and lack of a defined "up" vector. Use
for most cases.
| AsVector3 |
Return as a Vector3, where x = pitch etc |
| Clamped |
Returns clamped version of this object, meaning the angle on each axis is transformed to range of [0,360). |
| IsNearlyZero |
Returns true if this angles object's components are all nearly zero with given tolerance. |
| LerpTo |
Performs linear interpolation on the two given angle objects. |
| SnapToGrid |
Snap to grid |
| ToRotation |
Converts these Euler angles to a rotation. The angles will be normalized. |
| WithPitch |
Returns this angles object with given pitch component. |
| WithRoll |
Returns this angles object with given roll component. |
| WithYaw |
Returns this angles object with given yaw component. |