Body |
The physics object that was hit, if any
|
Direction |
The direction of the trace ray
|
EndPosition |
The end or hit position of the trace
|
Fraction |
A fraction [0..1] of where the trace hit between the start and the original end positions
|
Hit |
Whether the trace hit something or not
|
HitPosition |
The hit position of the trace
|
Normal |
The hit surface normal (direction vector)
|
Shape |
The physics shape that was hit, if any
|
StartedSolid |
Whether the trace started in a solid
|
StartPosition |
The start position of the trace
|
Surface |
The physical properties of the hit surface
|
Tags |
The tags that the hit shape had
|
Triangle |
The triangle index hit, if we hit a mesh <see cref="T:Sandbox.PhysicsShape">physics shape</see> |