Constructors

CharacterControllerHelper

Fields

Bounce
MaxStandableAngle
Position
Trace
Velocity

Methods

TraceFromTo Trace this from one position to another
TraceMove Move our position by this delta using trace. If we hit something we'll stop, we won't slide across it nicely like TryMove does.
TryMove Try to move to the position. Will return the fraction of the desired velocity that we traveled. Position and Velocity will be what we recommend using.
TryMoveWithStep Like TryMove but will also try to step up if it hits a wall
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