Methods

Create
WithDepth
WithDepthFormat Uses the same depth format as what the screen/framebuffer uses.
WithDynamicUsage Provides a hint to the GPU that this texture will be updated regularly. (almost every frame)
WithFormat
WithGPUOnlyUsage Specify the texture to ONLY be used on the GPU on not allow CPU access.
WithHeight
WithInitialColor
WithMips
WithMSAA
WithMultiSample16X Sets the texture to use 16x multisampling.
WithMultiSample2X Sets the texture to use 2x multisampling.
WithMultiSample4X Sets the texture to use 4x multisampling.
WithMultiSample6X Sets the texture to use 6x multisampling.
WithMultiSample8X Sets the texture to use 8x multisampling.
WithScreenFormat Sets the internal texture format to use the same format as the screen/frame buffer.
WithScreenMultiSample Sets the texture to use the same multisampling as whatever the screen/framebuffer uses
WithSemiStaticUsage Provides a hint to the GPU that this texture will only be updated sometimes.
WithSize
WithStaticUsage Provides a hint to the GPU that this texture will not be modified.
WithUAVBinding
WithWidth
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