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Api
Classes
TextureBuilder
WithUAVBinding
chevron_left Classes
struct
TextureBuilder

Methods

functionsCreatefunctionsWithDepthfunctionsWithDepthFormatfunctionsWithDynamicUsagefunctionsWithFormatfunctionsWithGPUOnlyUsagefunctionsWithHeightfunctionsWithInitialColorfunctionsWithMipsfunctionsWithMSAAfunctionsWithMultiSample16XfunctionsWithMultiSample2XfunctionsWithMultiSample4XfunctionsWithMultiSample6XfunctionsWithMultiSample8XfunctionsWithScreenFormatfunctionsWithScreenMultiSamplefunctionsWithSemiStaticUsagefunctionsWithSizefunctionsWithStaticUsagefunctionsWithUAVBindingfunctionsWithWidth
WithUAVBinding
Support binding the texture as a Unordered Access View in a compute or pixel shader. This is required for binding a texture within a compute shader.
method
TextureBuilder WithUAVBinding (bool uav)

Parameters

NameTypeDescription
uav = True bool

Returns

TypeDescription
TextureBuilder
Declared in Sandbox.TextureBuilder ยท Assembly Sandbox.Engine
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