Represents a sampler state used to control how textures are sampled in shaders.
Example usage:
<code>
SamplerState mySampler < Attribute("sampler"); >;
</code>
C# binding:
<code>
var sampler = new SamplerState
{
Filter = FilterMode.Trilinear,
AddressModeU = TextureAddressMode.Wrap,
AddressModeV = TextureAddressMode.Wrap,
AddressModeW = TextureAddressMode.Clamp,
MaxAnisotropy = 4
};
Graphics.Attributes.Set("sampler", sampler);
</code>