Fields

PhysicsTrace

Methods

Body
Box
Capsule
Cylinder
FromTo
HitTriggers Hit Triggers
HitTriggersOnly Hit Only Triggers
IgnoreDynamic Do not hit dynamic objects
IgnoreGameObject
IgnoreGameObjectHierarchy
IgnoreKeyframed Do not hit keyframed objects
IgnoreStatic Do not hit static objects
Radius
Ray
Rotated
Run Run the trace and return the result. The result will return the first hit.
RunAll Run the trace and record everything we hit along the way. The result will be an array of hits.
Size
Sphere
Sweep
UseHitboxes
UseHitPosition
UsePhysicsWorld
UseRenderMeshes
WithAllTags
WithAnyTags
WithCollisionRules
WithoutTags
WithTag
people
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