PhysicsTrace |
Body | |
Box | |
Capsule | |
Cylinder | |
FromTo | |
HitTriggers | Hit Triggers |
HitTriggersOnly | Hit Only Triggers |
IgnoreDynamic | Do not hit dynamic objects |
IgnoreGameObject | |
IgnoreGameObjectHierarchy | |
IgnoreKeyframed | Do not hit keyframed objects |
IgnoreStatic | Do not hit static objects |
Radius | |
Ray | |
Rotated | |
Run | Run the trace and return the result. The result will return the first hit. |
RunAll | Run the trace and record everything we hit along the way. The result will be an array of hits. |
Size | |
Sphere | |
Sweep | |
UseHitboxes | |
UseHitPosition | |
UsePhysicsWorld | |
UseRenderMeshes | |
WithAllTags | |
WithAnyTags | |
WithCollisionRules | |
WithoutTags | |
WithTag |