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SceneTrace
.RunAll
IEnumerable
<
SceneTraceResult
>
RunAll
(
)
Description
Run the trace and record everything we hit along the way. The result will be an array of hits.
Return
User Comments
Fields
PhysicsTrace
Methods
Body
Box
Capsule
FromTo
HitTriggers
HitTriggersOnly
IgnoreDynamic
IgnoreGameObject
IgnoreGameObjectHierarchy
IgnoreKeyframed
IgnoreStatic
Radius
Ray
Run
RunAll
Size
Sphere
Sweep
UseHitboxes
UsePhysicsWorld
UseRenderMeshes
WithAllTags
WithAnyTags
WithCollisionRules
WithoutTags
WithTag