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Api
Classes
SceneTrace
UsePhysicsWorld
chevron_left Classes
struct
SceneTrace

Fields

crop_dinPhysicsTrace

Methods

functionsBodyfunctionsBoxfunctionsCapsulefunctionsConefunctionsCylinderfunctionsFromTofunctionsHitTriggersfunctionsHitTriggersOnlyfunctionsIgnoreDynamicfunctionsIgnoreGameObjectfunctionsIgnoreGameObjectHierarchyfunctionsIgnoreKeyframedfunctionsIgnoreStaticfunctionsRadiusfunctionsRayfunctionsRotatedfunctionsRunfunctionsRunAllfunctionsSizefunctionsSpherefunctionsSweepfunctionsUseHitboxesfunctionsUseHitPositionfunctionsUsePhysicsWorldfunctionsUseRenderMeshesfunctionsWithAllTagsfunctionsWithAnyTagsfunctionsWithCollisionRulesfunctionsWithoutTagsfunctionsWithTag
UsePhysicsWorld
Should we hit physics objects?
method
SceneTrace UsePhysicsWorld (bool hit)

Parameters

NameTypeDescription
hit = True bool

Returns

TypeDescription
SceneTrace
Declared in Sandbox.SceneTrace ยท Assembly Sandbox.Engine
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