Summary
Sweeps each
PhysicsShape of given PhysicsBody and returns the closest collision. Does not support Mesh PhysicsShapes.
Basically 'hull traces' but with physics shapes.
Same as tracing a body but allows rotation to change during the sweep.
Summary
Sweeps each
PhysicsShape of given PhysicsBody and returns the closest collision. Does not support Mesh PhysicsShapes.
Basically 'hull traces' but with physics shapes.
Same as tracing a body but allows rotation to change during the sweep.
Summary
Creates a Trace.Sweep using the
PhysicsBody's position as the starting position.