Body | The physics body we belong to. |
Capsule | Get capsule properties if we're a capsule type |
Collider | The collider object that created / owns this shape |
EnableSolidCollisions | Controls whether this shape has solid collisions. |
EnableTouch | Controls whether this shape can fire touch events for its owning entity. (Entity.StartTouch, Touch and EndTouch) |
EnableTouchPersists | Controls whether this shape can fire continuous touch events for its owning entity (i.e. calling Entity.Touch every frame) |
Friction | The friction value |
IsCapsuleShape | Is this a CapsuleShape |
IsHeightfieldShape | Is this a HeightfieldShape |
IsHullShape | Is this a HullShape |
IsMeshShape | Is this a MeshShape |
IsSphereShape | Is this a SphereShape |
IsTrigger | This is a trigger (!) |
Scale | |
Sphere | Get sphere properties if we're a sphere type |
Surface | |
SurfaceMaterial | Controls physical properties of this shape. |
Surfaces | Multiple surfaces referenced by mesh or heightfield collision. |
SurfaceVelocity | Set the local velocity of the surface so things can slide along it, like a conveyor belt |
Tags |
AddTag | |
ClearTags | Clear all tags from this shape. |
DisableAllCollision | Disable contact, trace and touch |
EnableAllCollision | Enable contact, trace and touch |
HasTag | |
Remove | Remove this shape. After calling this the shape should be considered released and not used again. |
RemoveTag | |
Triangulate | |
UpdateHull | |
UpdateMesh |