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Properties

data_objectBody
data_objectCapsule
data_objectCollider
data_objectEnableSolidCollisions
data_objectEnableTouch
data_objectEnableTouchPersists
data_objectFriction
data_objectIsCapsuleShape
data_objectIsHeightfieldShape
data_objectIsHullShape
data_objectIsMeshShape
data_objectIsSphereShape
data_objectIsTrigger
remove_circleScale
data_objectSphere
data_objectSurface
data_objectSurfaceMaterial
data_objectSurfaces
data_objectSurfaceVelocity
data_objectTags

Methods

remove_circleAddTag
remove_circleClearTags
functionsDisableAllCollision
functionsEnableAllCollision
remove_circleHasTag
functionsRemove
remove_circleRemoveTag
functionsTriangulate
functionsUpdateHull
functionsUpdateMesh
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Api
Classes
PhysicsShape
EnableTouchPersists

bool EnableTouchPersists { get; set; }

Summary

Controls whether this shape can fire continuous touch events for its owning entity (i.e. calling Entity.Touch every frame)
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