s&
About
The Project
infoAbout s&box mapRoadmap monitoringMetricsEngine startup and usage numbers
Updates
newspaperLatest News published_with_changesChangesRelease-by-release changelog
Games
Browse Games Discover Games
gamejamslive now

Game Jam III

Ends Fri 25 Sep
ThemeOne More Round

The jam is running. Build something, or play the entries.

£50,000
prizepool
View the jam
Workshop
Playable
sports_esportsGamesStandalone games and gamemodes
Assets
landscapeMaps view_in_arModels textureMaterials apparelClothing
appsEverythingEvery asset type in one list
Forum
Learn
Documentation
rocket_launchGetting Started docsDocumentation apiAPI Reference
Resources
schoolTutorials manage_searchCode Search
inputLog in with Steam
Api
Classes
SceneVolume
chevron_left Classes
struct
SceneVolume

Constructors

functionsSceneVolume

Fields

crop_dinBoxcrop_dinCapsulecrop_dinSpherecrop_dinType

Methods

functionsDrawGizmosfunctionsGetBoundsfunctionsGetEdgeDistancefunctionsGetVolumefunctionsTest
SceneVolume
A generic way to represent volumes in a scene. If we all end up using this instead of defining our own version in everything, we can improve this and improve everything at the same time.
struct Sandbox.Volumes .
sealedSandbox.Engine

build Constructors 1

SceneVolume ()

crop_din Fields 4

Box
BBox
Capsule
Capsule
Sphere
Sphere
Type
VolumeTypes

functions Methods 5

DrawGizmos (withControls)
Draws an editable sphere/box gizmo, for adjusting the volume.
GetBounds ()
BBox
Returns the axis-aligned bounding box that encloses the current volume.
GetEdgeDistance (worldTransform, worldPosition)
float
Calculates the shortest distance from the specified world position to the edge of this volume.
GetVolume ()
float
Get the actual amount of volume in this shape. This is useful if you want to make a system where you prioritize by volume size. Don't forget to multiply by scale!
Test (volumeTransform, position)
bool
Is this point within the volume
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.
Facepunch
  • News
  • Docs
  • Metrics
  • FAQ
  • Forum
  • Discord
  • Twitter