Summary
A generic way to represent volumes in a scene. If we all end up using this instead of defining our own version
in everything, we can improve this and improve everything at the same time.
Constructors
Fields
Methods
| DrawGizmos | Draws an editable sphere/box gizmo, for adjusting the volume | 
| GetBounds | Returns the axis-aligned bounding box that encloses the current volume. | 
| GetEdgeDistance | Calculates the distance between the specified world transform and a given world position. | 
| GetVolume | Get the actual amount of volume in this shape. This is useful if you want to make
a system where you prioritize by volume size. Don't forget to multiply by scale! | 
| Test | Is this point within the volume |