s&
About
The Project
info
About s&box
map
Roadmap
monitoring
Metrics
Engine startup and usage numbers
Updates
newspaper
Latest News
published_with_changes
Changes
Release-by-release changelog
Games
Browse Games
Discover Games
gamejams
Workshop
Playable
sports_esports
Games
Standalone games and gamemodes
Assets
landscape
Maps
view_in_ar
Models
texture
Materials
apparel
Clothing
apps
Everything
Every asset type in one list
Forum
Learn
Documentation
rocket_launch
Getting Started
docs
Documentation
api
API Reference
Resources
school
Tutorials
manage_search
Code Search
Get s&box
Sign in with Steam
Api
Classes
SceneVolume
chevron_left
Classes
struct
SceneVolume
Constructors
functions
SceneVolume
Fields
crop_din
Box
crop_din
Capsule
crop_din
Sphere
crop_din
Type
Properties
data_object
Center
Methods
functions
DrawGizmos
functions
GetBounds
functions
GetEdgeDistance
functions
GetVolume
functions
Test
SceneVolume
A generic way to represent volumes in a scene. If we all end up using this instead of defining our own version in everything, we can improve this and improve everything at the same time.
struct
Sandbox.Volumes
.
sealed
Sandbox.Engine
build
Constructors
1
SceneVolume
(
)
Creates a box volume with editable defaults for every shape.
crop_din
Fields
4
Box
BBox
Bounds of a box in local space.
Capsule
Capsule
Capsule endpoints and radius in local space.
Sphere
Sphere
Sphere center and radius in local space.
Type
VolumeTypes
Active primitive.
data_object
Properties
1
Center
Vector3
Center of the active primitive; the origin for infinite volumes.
functions
Methods
5
DrawGizmos
(
withControls
)
Draws the volume and optionally its standard shape controls.
GetBounds
(
)
BBox
Returns the axis-aligned bounding box that encloses the current volume.
GetEdgeDistance
(
worldTransform
,
worldPosition
)
float
Calculates the shortest distance from the specified world position to the edge of this volume.
GetVolume
(
)
float
Get the actual amount of volume in this shape. This is useful if you want to make a system where you prioritize by volume size. Don't forget to multiply by scale!
Test
(
volumeTransform
,
position
)
bool
Is this point within the volume
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.