Fields

Vertex0
Vertex1
Vertex2

Properties

Distance The distance between start and end positions.
EndPosition The end or hit position of the trace
Fraction A fraction [0..1] of where the trace hit between the start and the original end positions
Hit
HitPosition The hit position of the trace
HitTriangle
HitTriangleUv This is the Uv coordinate on the triangle hit. 'x' represents the distance between Vertex 0-1, 'y' represents the distance between Vertex 0-2.
Material
Normal The hit surface normal (direction vector)
SceneObject If we hit something associated with a sceneobject, this will be that object.
StartPosition The start position of the trace
Transform The transform of the hit object (if it has one)
VertexInfluence Given the position on the triangle hit, this vector gives the influence of each vertex on that position. So for example, if the Vector is [1,0,0] that means that the hit point is right on vertex 0. If it's [0.33, 0.33, 0.33] then it's right in the middle of each vertex.
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.