Distance |
The distance between start and end positions. |
EndPosition |
The end or hit position of the trace |
Fraction |
A fraction [0..1] of where the trace hit between the start and the original end positions |
Hit |
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HitPosition |
The hit position of the trace |
HitTriangle |
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HitTriangleUv |
This is the Uv coordinate on the triangle hit. 'x' represents the distance between Vertex 0-1, 'y' represents the distance between Vertex 0-2. |
Material |
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Normal |
The hit surface normal (direction vector) |
SceneObject |
If we hit something associated with a sceneobject, this will be that object. |
StartPosition |
The start position of the trace |
Transform |
The transform of the hit object (if it has one) |
VertexInfluence |
Given the position on the triangle hit, this vector gives the influence of each vertex on that position.
So for example, if the Vector is [1,0,0] that means that the hit point is right on vertex 0. If it's [0.33, 0.33, 0.33] then it's
right in the middle of each vertex. |