Vector3
VertexInfluence
{
get;
set;
}
Summary
Given the position on the triangle hit, this vector gives the influence of each vertex on that position.
So for example, if the Vector is [1,0,0] that means that the hit point is right on vertex 0. If it's [0.33, 0.33, 0.33] then it's
right in the middle of each vertex.