TextureCubeBuilder |
AsRenderTarget | |
Finish | Build and create the actual texture |
WithAnonymous | Set whether the texture is an anonymous texture or not |
WithArrayCount | |
WithData | Initialize texture with pre-existing texture data |
WithDepthFormat | |
WithDynamicUsage | |
WithFormat | |
WithGPUOnlyUsage | |
WithMips | |
WithMultisample | Define which how much multisampling the current texture should use |
WithMultiSample16X | |
WithMultiSample2X | |
WithMultiSample4X | |
WithMultiSample6X | |
WithMultiSample8X | |
WithName | Provide a name to identify the texture by |
WithScreenFormat | |
WithScreenMultiSample | |
WithSemiStaticUsage | |
WithSize | Create texture with a predefined size |
WithStaticUsage | |
WithUAVBinding |