Constructors

TextureCubeBuilder

Methods

AsRenderTarget
Finish Build and create the actual texture
WithAnonymous Set whether the texture is an anonymous texture or not
WithArrayCount
WithData Initialize texture with pre-existing texture data
WithDepthFormat
WithDynamicUsage
WithFormat
WithGPUOnlyUsage
WithMips
WithMultisample Define which how much multisampling the current texture should use
WithMultiSample16X
WithMultiSample2X
WithMultiSample4X
WithMultiSample6X
WithMultiSample8X
WithName Provide a name to identify the texture by
WithScreenFormat
WithScreenMultiSample
WithSemiStaticUsage
WithSize Create texture with a predefined size
WithStaticUsage
WithUAVBinding
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.