RenderAttributes are a set of values that are passed to the renderer.
They can be a variety of primitive types, textures, samplers or buffers.
You can access attributes in the shader by binding them to a variable:
<code>
float4 CornerRadius < Attribute( "BorderRadius" ); >;
Texture2D g_tColor < Attribute( "Texture" ); SrgbRead( false ); >;
</code><seealso cref="P:Sandbox.Renderer.Attributes" /><seealso cref="M:Sandbox.Graphics.DrawModel(Sandbox.Model,Transform,Sandbox.RenderAttributes)" /><seealso cref="M:Sandbox.ComputeShader.DispatchWithAttributes(Sandbox.RenderAttributes,System.Int32,System.Int32,System.Int32)" />