float4 CornerRadius < Attribute( "BorderRadius" ); >; Texture2D g_tColor < Attribute( "Texture" ); SrgbRead( false ); >;['seealso']['seealso']['seealso']
| RenderAttributes |
| Clear | |
| Finalize | |
| GetAngles | Get a vector4 value - else defaultValue if missing |
| GetBool | Get a bool value - else defaultValue if missing |
| GetComboBool | |
| GetComboEnum | |
| GetComboInt | |
| GetFloat | Get a float value - else defaultValue if missing |
| GetInt | Get a int value - else defaultValue if missing |
| GetMatrix | Get a matrix value - else defaultValue if missing |
| GetTexture | Get a texture value - else defaultValue if missing |
| GetVector | Get a vector3 value - else defaultValue if missing |
| GetVector4 | Get a vector4 value - else defaultValue if missing |
| Set | |
| SetCombo | |
| SetComboEnum | |
| SetData |