float4 CornerRadius < Attribute( "BorderRadius" ); >; Texture2D g_tColor < Attribute( "Texture" ); SrgbRead( false ); >;['seealso']['seealso']['seealso']
RenderAttributes |
Clear | |
Finalize | |
GetAngles | Get a vector4 value - else defaultValue if missing |
GetBool | Get a bool value - else defaultValue if missing |
GetComboBool | |
GetComboEnum | |
GetComboInt | |
GetFloat | Get a float value - else defaultValue if missing |
GetInt | Get a int value - else defaultValue if missing |
GetMatrix | Get a matrix value - else defaultValue if missing |
GetTexture | Get a texture value - else defaultValue if missing |
GetVector | Get a vector3 value - else defaultValue if missing |
GetVector4 | Get a vector4 value - else defaultValue if missing |
Set | |
SetCombo | |
SetComboEnum | |
SetData |