void Set( StringToken k, int value )

void Set( StringToken k, Vector2Int value )

void Set( StringToken k, Vector3Int value )

void Set( StringToken k, Texture value, int mip )

void Set( StringToken k, float value )

void Set( StringToken k, string value )

void Set( StringToken k, bool value )

void Set( StringToken k, Vector4 value )

void Set( StringToken k, Angles value )

void Set( StringToken k, Vector3 value )

void Set( StringToken k, Vector2 value )

void Set( StringToken k, GpuBuffer value )

void Set( StringToken k, Matrix value )

void Set( string k, bool value )

void Set( string k, int value )

void Set( string k, Vector2Int value )

void Set( string k, Vector3Int value )

void Set( string k, Vector4 value )

void Set( string k, Vector3 value )

void Set( string k, Vector2 value )

void Set( string k, Matrix value )

void Set( string k, Angles value )

void Set( string k, string value )

void Set( string k, Texture value, int mip )

void Set( string k, float value )

void Set( string k, System.Double value )

people
Log in to reply
You can't reply if you're not logged in. That would be crazy.