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Api
Graphics
RenderAttributes
Set

void Set( Sandbox.StringToken& k, System.Int32& value )

void Set( Sandbox.StringToken& k, Vector2Int& value )

void Set( Sandbox.StringToken& k, Vector3Int& value )

void Set( Sandbox.StringToken& k, Sandbox.Texture& value, System.Int32& mip )

void Set( Sandbox.StringToken& k, System.Single& value )

void Set( Sandbox.StringToken& k, System.Double& value )

void Set( Sandbox.StringToken& k, System.String& value )

void Set( Sandbox.StringToken& k, System.Boolean& value )

void Set( Sandbox.StringToken& k, Vector4& value )

void Set( Sandbox.StringToken& k, Angles& value )

void Set( Sandbox.StringToken& k, Vector3& value )

void Set( Sandbox.StringToken& k, Vector2& value )

void Set( Sandbox.StringToken& k, Sandbox.GpuBuffer& value )

void Set( Sandbox.StringToken& k, Matrix& value )

void Set( System.String& k, System.Boolean& value )

void Set( System.String& k, System.Int32& value )

void Set( System.String& k, Vector2Int& value )

void Set( System.String& k, Vector3Int& value )

void Set( System.String& k, Vector4& value )

void Set( System.String& k, Vector3& value )

void Set( System.String& k, Vector2& value )

void Set( System.String& k, Matrix& value )

void Set( System.String& k, Angles& value )

void Set( System.String& k, System.String& value )

void Set( System.String& k, Sandbox.Texture& value, System.Int32& mip )

void Set( System.String& k, System.Single& value )

void Set( System.String& k, System.Double& value )

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