Attributes | Access to all of the attributes of this material. |
FirstTexture | |
Flags | Access flags on this material, which usually hint about the contents. These are generally added by the shader procedurally - but developers can add these in material editor too. |
Name | Name (or path) of the material. |
Shader | Gets the material's shader |
ShaderName | Gets the underlying shader name for this material. |
CreateCopy | Create a copy of this material |
GetTexture | |
Set | Overrides/Sets an Vector4 within the material |
Create | Create a new empty material at runtime. |
FromShader | Get an empty material based on the specified shader. This will cache the material so that subsequent calls will return the same material. |
Load | Load a material from disk. Has internal cache. |
LoadAsync | Load a material from disk. Has internal cache. |