Summary

A compute shader is a program that runs on the GPU, often with data provided to/from the CPU by means of a GpuBuffer<T> or a Texture.

Constructors

ComputeShader Create a compute shader from the specified path.

Properties

Attributes Attributes that are passed to the compute shader on dispatch.

Methods

Dispatch Dispatch this compute shader using explicit thread counts.
DispatchIndirect Dispatch this compute shader by reading thread group counts (x, y, z) from an indirect buffer of type Sandbox.GpuBuffer.IndirectDispatchArguments.
DispatchIndirectWithAttributes
DispatchWithAttributes
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