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Api
Graphics
ComputeShader
chevron_left Graphics
class
ComputeShader

Constructors

functionsComputeShader

Properties

data_objectAttributes

Methods

functionsDispatchfunctionsDispatchIndirectfunctionsDispatchIndirectWithAttributesfunctionsDispatchWithAttributes
ComputeShader
A compute shader is a program that runs on the GPU, often with data provided to/from the CPU by means of a Sandbox.GpuBuffer`1 or a Sandbox.Texture.
class Sandbox .
Sandbox.Engine

build Constructors 1

ComputeShader (path)
Create a compute shader from the specified path.

data_object Properties 1

Attributes
RenderAttributes
Attributes that are passed to the compute shader on dispatch.

functions Methods 4

Dispatch (threadsX, threadsY, threadsZ)
Dispatch this compute shader using explicit thread counts.
DispatchIndirect (indirectBuffer, indirectElementOffset)
Dispatch this compute shader by reading thread group counts (x, y, z) from an indirect buffer of type Sandbox.GpuBuffer.IndirectDispatchArguments.
DispatchIndirectWithAttributes (attributes, indirectBuffer, indirectElementOffset)
DispatchWithAttributes (attributes, threadsX, threadsY, threadsZ)
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