Summary

A compute shader is a program that runs on the GPU, often with data provided to/from the CPU by means of a <see cref="T:Sandbox.GpuBuffer`1" /> or a <see cref="T:Sandbox.Texture" />.

Properties

Attributes Attributes that are passed to the compute shader on dispatch.

Methods

Dispatch
DispatchIndirect
DispatchIndirectWithAttributes
DispatchWithAttributes
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