Inheritence

Summary

Allows creation of a system that always exists in every scene, is hooked into the scene's lifecycle, and is disposed when the scene is disposed.

Constructors

GameObjectSystem

Properties

Id
Scene

Methods

__rpc_Wrapper
__sync_GetValue
__sync_SetValue
Dispose
Listen Listen to a frame stage. Order is used to determine the order in which listeners are called, the default action always happens at 0, so if you want it to happen before you should go to -1, if you want it to happen after go to 1 etc.
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