GameObjectSystem |
Id | |
Scene |
__rpc_Wrapper | |
__sync_GetValue | |
__sync_SetValue | |
Dispose | |
Listen | Listen to a frame stage. Order is used to determine the order in which listeners are called, the default action always happens at 0, so if you want it to happen before you should go to -1, if you want it to happen after go to 1 etc. |