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Api
Scene System
GameObjectSystem
chevron_left Scene System
class
GameObjectSystem

Constructors

functionsGameObjectSystem

Properties

data_objectIddata_objectScene

Methods

lock__rpc_Wrapperlock__sync_GetValuelock__sync_SetValuefunctionsDisposelockListen
GameObjectSystem
Allows creation of a system that always exists in every scene, is hooked into the scene's lifecycle, and is disposed when the scene is disposed.
class Sandbox .
abstractSandbox.Engine

build Constructors 1

GameObjectSystem (scene)

data_object Properties 2

Id
Guid
Scene
Scene

functions Methods 5

__rpc_Wrapper (m, argument)
__sync_GetValue (p)
T
__sync_SetValue (p)
Dispose ()
Listen (stage, order, function, debugName)
Listen to a frame stage. Order is used to determine the order in which listeners are called, the default action always happens at 0, so if you want it to happen before you should go to -1, if you want it to happen after go to 1 etc.

Inheritance

GameObjectSystem
ClutterGridSystem
GameObjectSystem<T>
CollisionSoundSystem
DebugOverlaySystem
DecalGameSystem
DooEngine
MovieBoneAnimatorSystem
PostProcessSystem
SceneAnimationSystem
SceneSpriteSystem
VolumeSystem
SelectionSetsSystem
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