build Constructors 1

functions Methods 15

Box (position, size, color, duration, transform, overlay)
Draw a box
Capsule (capsule, color, duration, transform, overlay, segments)
Draw a wireframe capsule, simple cylinder with 2 hemispheres.
Cylinder (capsule, color, duration, transform, overlay, segments)
Draw a wireframe cylinder, like a capsule without the hemispheres, showing all sides.
Frustum (frustum, color, duration, transform, overlay)
Draw a frustum
GameObject (go, color, duration, transform, overlay, castShadows, materialOveride)
Draw a GameObject in the world
Line (line, color, duration, transform, overlay)
Draw a line
Model (model, color, duration, transform, overlay, castShadows, materialOveride, localBoneTransforms)
Draw model in the world
Normal (position, direction, color, duration, transform, overlay)
Draw a line
ScreenText (pixelPosition, text, size, flags, color, duration)
Draw text on the screen
ScreenTexture (worldPos, texture, size, duration)
Sphere (sphere, color, duration, transform, overlay)
Draw a sphere
TaperedCylinder (startCenter, endCenter, startRadius, endRadius, color, duration, transform, overlay, segments)
Draw a wireframe tapered cylinder, like a capsule without the hemispheres with start and end radius, showing all sides.
Text (position, text, size, flags, color, duration, overlay)
Draw text in the world
Texture (pixelPosition, texture, size, duration)
Trace (trace, duration, overlay)
Draws the result of a physics trace, showing the start and end points, the hit location and normal (if any), and the traced shape (ray, sphere, box, capsule, cylinder) at both the start and end positions.

Inheritance

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