Capsule
(capsule, color, duration, transform, overlay, segments)
Draw a wireframe capsule, simple cylinder with 2 hemispheres.
Cylinder
(capsule, color, duration, transform, overlay, segments)
Draw a wireframe cylinder, like a capsule without the hemispheres, showing all sides.
GameObject
(go, color, duration, transform, overlay, castShadows, materialOveride)
Draw a GameObject in the world
Model
(model, color, duration, transform, overlay, castShadows, materialOveride, localBoneTransforms)
Draw model in the world
TaperedCylinder
(startCenter, endCenter, startRadius, endRadius, color, duration, transform, overlay, segments)
Draw a wireframe tapered cylinder, like a capsule without the hemispheres with start and end radius, showing all sides.
Trace
(trace, duration, overlay)
Draws the result of a physics trace, showing the start and end points, the hit location and normal (if any),
and the traced shape (ray, sphere, box, capsule, cylinder) at both the start and end positions.