| BackfaceSelection | Should we hit the back faces when tracing meshes |
| BoundsPlacement | Use bounds when dragging in objects |
| CameraFieldOfView | Camera field of view |
| CameraInvertPan | Should the camera panning be inverted? |
| CameraMovementSmoothing | Should we smooth the movement of the camera. This is the smooth time, in seconds. No smoothing feels pretty jarring, but a bit feels nice. Once you get over half a second it makes everything feel slow and horrible. |
| CameraSensitivity | |
| CameraSpeed | How fast should the camera move |
| CameraZFar | The furthest thing to render |
| CameraZNear | The closest thing to render |
| ClearConsoleOnPlay | |
| CompileNotifications | |
| CreateObjectsAtOrigin | |
| DedicatedServerCommandLineArgs | Command-line arguments for new game instances spawned by the editor. |
| ErrorNotificationTimeout | The amount of seconds to keep a notification open if it's an error |
| FastHotload | |
| FullScreenOnPlay | |
| HideOrbitCursor | Should we hide the eye cursor when orbiting scene camera? |
| HidePanCursor | Should we hide the eye cursor when panning scene camera? |
| HideRotateCursor | Should we hide the eye cursor when rotating the scene camera? |
| InvertOrbitZoom | Should the orbit camera zoom be inverted? <list type="bullet"><item>Inverted: mouse up/left zooms in, mouse down/right zooms out</item><item>Standard: mouse down/right zooms in, mouse up/left zooms out</item></list> |
| NewInstanceCommandLineArgs | Command-line arguments for new game instances spawned by the editor. |
| NotificationPopups | |
| NotificationSounds | |
| OrbitZoomSpeed | How fast should the orbit camera zoom? |
| ShortcutOverrides | Overrides for any Editor shortcuts. |
| WindowedLocalInstances | Whether new game instances spawned by the editor are in windowed mode. |