Static Properties

BackfaceSelection Should we hit the back faces when tracing meshes
BoundsPlacement Use bounds when dragging in objects
CameraFieldOfView Camera field of view
CameraInvertPan Should the camera panning be inverted?
CameraMovementSmoothing Should we smooth the movement of the camera. This is the smooth time, in seconds. No smoothing feels pretty jarring, but a bit feels nice. Once you get over half a second it makes everything feel slow and horrible.
CameraSensitivity
CameraSpeed How fast should the camera move
CameraZFar The furthest thing to render
CameraZNear The closest thing to render
ClearConsoleOnPlay
CompileNotifications
CreateObjectsAtOrigin
DedicatedServerCommandLineArgs Command-line arguments for new game instances spawned by the editor.
ErrorNotificationTimeout The amount of seconds to keep a notification open if it's an error
FastHotload
FullScreenOnPlay
HideOrbitCursor Should we hide the eye cursor when orbiting scene camera?
HidePanCursor Should we hide the eye cursor when panning scene camera?
HideRotateCursor Should we hide the eye cursor when rotating the scene camera?
InvertOrbitZoom Should the orbit camera zoom be inverted? <list type="bullet"><item>Inverted: mouse up/left zooms in, mouse down/right zooms out</item><item>Standard: mouse down/right zooms in, mouse up/left zooms out</item></list>
NewInstanceCommandLineArgs Command-line arguments for new game instances spawned by the editor.
NotificationPopups
NotificationSounds
OrbitZoomSpeed How fast should the orbit camera zoom?
ShortcutOverrides Overrides for any Editor shortcuts.
WindowedLocalInstances Whether new game instances spawned by the editor are in windowed mode.
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