BackfaceSelection | Should we hit the back faces when tracing meshes |
BoundsPlacement | Use bounds when dragging in objects |
CameraFieldOfView | Camera field of view |
CameraInvertPan | Should the camera panning be inverted? |
CameraMovementSmoothing | Should we smooth the movement of the camera. This is the smooth time, in seconds. No smoothing feels pretty jarring, but a bit feels nice. Once you get over half a second it makes everything feel slow and horrible. |
CameraSensitivity | |
CameraSpeed | How fast should the camera move |
CameraZFar | The furthest thing to render |
CameraZNear | The closest thing to render |
ClearConsoleOnPlay | |
CompileNotifications | |
CreateObjectsAtOrigin | |
DedicatedServerCommandLineArgs | Command-line arguments for new game instances spawned by the editor. |
ErrorNotificationTimeout | The amount of seconds to keep a notification open if it's an error |
FastHotload | |
FullScreenOnPlay | |
HideOrbitCursor | Should we hide the eye cursor when orbiting scene camera? |
HidePanCursor | Should we hide the eye cursor when panning scene camera? |
HideRotateCursor | Should we hide the eye cursor when rotating the scene camera? |
InvertOrbitZoom | Should the orbit camera zoom be inverted? <list type="bullet"><item>Inverted: mouse up/left zooms in, mouse down/right zooms out</item><item>Standard: mouse down/right zooms in, mouse up/left zooms out</item></list> |
NewInstanceCommandLineArgs | Command-line arguments for new game instances spawned by the editor. |
NotificationPopups | |
NotificationSounds | |
OrbitZoomSpeed | How fast should the orbit camera zoom? |
ShortcutOverrides | Overrides for any Editor shortcuts. |
WindowedLocalInstances | Whether new game instances spawned by the editor are in windowed mode. |