data_object Static Properties 33

BackfaceSelection
bool
Should we hit the back faces when tracing meshes
BoundsPlacement
bool
Use bounds when dragging in objects
CameraBackgroundColor
Color
Camera viewport background color
CameraFieldOfView
float
Camera field of view
CameraInvertPan
bool
Should the camera panning be inverted?
CameraMovementSmoothing
float
Should we smooth the movement of the camera. This is the smooth time, in seconds. No smoothing feels pretty jarring, but a bit feels nice. Once you get over half a second it makes everything feel slow and horrible.
CameraSensitivity
float
CameraSpeed
float
How fast should the camera move
CameraZFar
float
The furthest thing to render
CameraZNear
float
The closest thing to render
ClearConsoleOnPlay
bool
CompileNotifications
NotificationLevel
CreateObjectsAtOrigin
bool
DedicatedServerCommandLineArgs
string
Command-line arguments for new game instances spawned by the editor.
ErrorNotificationTimeout
float
The amount of seconds to keep a notification open if it's an error
FastHotload
bool
FullScreenOnPlay
bool
GizmoDepthTest
bool
When enabled, component gizmo handles are depth tested against scene geometry.
GizmoRenderDistance
float
Maximum distance at which component gizmo handles are visible. 0 for unlimited.
GizmoScale
float
How big to show component gizmo handles.
HideOrbitCursor
bool
Should we hide the eye cursor when orbiting scene camera?
HidePanCursor
bool
Should we hide the eye cursor when panning scene camera?
HideRotateCursor
bool
Should we hide the eye cursor when rotating the scene camera?
InvertOrbitZoom
bool
Should the orbit camera zoom be inverted? Inverted: mouse up/left zooms in, mouse down/right zooms outStandard: mouse down/right zooms in, mouse up/left zooms out
NewInstanceCommandLineArgs
string
Command-line arguments for new game instances spawned by the editor.
NotificationPopups
bool
NotificationSounds
bool
OrbitZoomSpeed
float
How fast should the orbit camera zoom?
PasteAtCursor
bool
When enabled, pasted or duplicated objects are placed under the cursor and aligned to the hit surface.
ShortcutOverrides
Dictionary`2
Overrides for any Editor shortcuts.
UndoSounds
bool
Controls whether a sound is played for any undo/redo operation (success or failure)
WindowedLocalInstances
bool
Whether new game instances spawned by the editor are in windowed mode.
WorldSpaceGizmos
bool
When enabled, component gizmo handles are drawn at a fixed world size instead of maintaining a constant screen size regardless of distance.
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