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EditorPreferences
.HideOrbitCursor
bool
HideOrbitCursor
{
get
;
set
;
}
Description
Should we hide the eye cursor when orbiting scene camera?
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Static Properties
AddonLocation
CameraFieldOfView
CameraInvertPan
CameraMovementSmoothing
CameraSensitivity
CameraSpeed
CameraZFar
CameraZNear
ClearConsoleOnPlay
CompileNotifications
ErrorNotificationTimeout
FullScreenOnPlay
HideOrbitCursor
HidePanCursor
HideRotateCursor
InvertOrbitZoom
NotificationPopups
NotificationSounds
OrbitZoomSpeed
ShortcutOverrides