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EnvmapProbe
.MaxDistance
float
MaxDistance
{
get
;
set
;
}
Description
Only update dynamically if we're this close to it
Return
User Comments
Fields
Dirty
Texture
Properties
Bounds
DelayBetweenUpdates
Feathering
FrameInterval
MaxDistance
MultiBounce
Projection
RenderDynamically
TintColor
UpdateStrategy
ZFar
ZNear