GameObject.NetworkSpawn

bool NetworkSpawn()

Description

Spawn on the network. If you have permission to spawn entities, this will spawn on everyone else's clients and you will be the owner.

Return

GameObject.NetworkSpawn

bool NetworkSpawn( bool enabled, Connection owner )

Description

Spawn on the network. If you have permission to spawn entities, this will spawn on everyone else's clients and you will be the owner.

Return

GameObject.NetworkSpawn

bool NetworkSpawn( Connection owner )

Description

Spawn on the network. If you have permission to spawn entities, this will spawn on everyone else's clients and you will be the owner.

Return

User Comments