This property is marked as obsolete and should not be used in new code. It was previously used to determine if a GameObject
was networked. Instead, use the NetworkMode
property to manage networking behavior for GameObject
instances.
This property is marked as obsolete and should not be used in new code. It was previously used to determine if a GameObject
was networked. Instead, use the NetworkMode
property to manage networking behavior for GameObject
instances.
Instead of using the Networked
property, update your code to use the NetworkMode
property to handle networking configurations for GameObject
instances.
// Example of using the new NetworkMode property GameObject myObject = new GameObject(); myObject.NetworkMode = NetworkMode.Client; // Set the network mode to client