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GameObject
.Networked
bool
Networked
{
get
;
set
;
}
Description
OBSOLETE: Use NetworkMode instead.
Return
User Comments
Properties
Active
Children
Components
DebugOverlay
Enabled
EnabledToken
Flags
HasGimzoHandle
HasGizmoHandle
Id
IsNetworkRoot
IsPrefabInstance
IsPrefabInstanceRoot
IsProxy
IsRoot
IsValid
LocalPosition
LocalRotation
LocalScale
LocalTransform
Name
Network
Networked
NetworkInterpolation
NetworkMode
Parent
PrefabInstanceSource
Root
Scene
Tags
Transform
WorldPosition
WorldRotation
WorldScale
WorldTransform
Methods
AddComponent
AddSibling
BreakFromPrefab
Clear
Clone
Deserialize
Destroy
DestroyImmediate
EditLog
GetAllObjects
GetAsPrefab
GetBounds
GetComponent
GetComponentInChildren
GetComponentInParent
GetComponents
GetComponentsInChildren
GetComponentsInParent
GetLocalBounds
GetNextSibling
GetOrAddComponent
IsAncestor
IsDescendant
MakeNameUnique
NetworkSpawn
PlaySound
Serialize
SetParent
SetPrefabSource
StopAllSounds
UpdateFromPrefab
Static Methods
JsonRead
JsonWrite