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Mesh
.IsValid
bool
IsValid
{
get
;
set
;
}
Description
Return
User Comments
Properties
Bounds
HasIndexBuffer
HasVertexBuffer
IndexCount
IsValid
Material
PrimitiveType
UvDensity
VertexCount
Methods
CreateBuffers
CreateIndexBuffer
CreateVertexBuffer
LockIndexBuffer
LockVertexBuffer
SetIndexBufferData
SetIndexBufferSize
SetIndexRange
SetVertexBufferData
SetVertexBufferSize
SetVertexRange
Static Methods
TriangulatePolygon