The Material
property of the Mesh
class is used to set or retrieve the material associated with a mesh. This material defines the appearance of the mesh when rendered, including its texture, color, and other visual properties.
The Material
property of the Mesh
class is used to set or retrieve the material associated with a mesh. This material defines the appearance of the mesh when rendered, including its texture, color, and other visual properties.
To use the Material
property, you can assign a Material
object to it. This will change the material applied to the mesh, affecting how it is rendered in the scene.
// Example of setting a material to a mesh Mesh myMesh = new Mesh(); Material myMaterial = new Material(); // Set the material for the mesh myMesh.Material = myMaterial; // Retrieve the current material of the mesh Material currentMaterial = myMesh.Material;