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Model
.GetIndices
System.UInt32[]
GetIndices
(
)
Description
Experimental! Try to get all indices from model (meshes need to be compiled with CPU access!) https://files.facepunch.com/layla/1b0611b1/sbox_K1HhsZO3yM.png
Return
User Comments
Properties
AnimationCount
AnimGraph
AttachmentCount
Attachments
BodyGroupCount
BodyParts
BoneCount
Bones
Bounds
DefaultBodyGroupMask
HitboxSet
IsError
IsProcedural
MaterialGroupCount
Materials
MeshCount
MorphCount
Morphs
Name
Physics
PhysicsBounds
RenderBounds
Trace
Methods
GetAnimationName
GetAttachment
GetAttachmentName
GetBaseVertex
GetBoneName
GetBoneParent
GetBoneTransform
GetBreakCommands
GetData
GetIndexCount
GetIndexStart
GetIndices
GetMaterialGroupIndex
GetMaterialGroupName
GetMaterials
GetMorphName
GetVertices
GetVisemeMorph
HasData
TryGetData
Static Properties
Builder
Cube
Error
Plane
Sphere
Static Methods
Load
LoadAsync