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SoundHandle
.Update
void
Update
(
)
Description
Called to push changes to a sound immediately, rather than waiting for the next tick. You should call this if you make changes to a sound.
Return
User Comments
Properties
AirAbsorption
Amplitude
Decibels
Distance
DistanceAttenuation
ElapsedTime
Falloff
Finished
FollowParent
IsPlaying
IsStopped
IsValid
LipSync
ListenLocal
LocalTransform
Loopback
Name
Occlusion
OcclusionRadius
Paused
Pitch
Position
Reflections
Rotation
SampleRate
SpacialBlend
TargetMixer
Transform
Transmission
Volume
Methods
ClearParent
Dispose
Stop
Update
Static Methods
GetActive