SSR is done in three steps

  • Intersection
    • Uses the [G-Buffer](@error 40c7180a-a312-46ad-8f74-16464e832dc2 not found) and [Screen Space Tracing](@error 0c4af9e2-ac7d-40e1-8305-e2003e43d3ed not found) right after we do the Depth Pre-Pass, uses the result from last frame reprojected with [Motion](@error d5ec14be-2b35-4ab4-a9cd-6b9bfb2db981 not found)
  • Denoising
    • Accumulates the result and makes it pretty taking off the rough edges
  • Compositing
    • Sets the texture to be composited with [Dynamic Reflections](@error a6f0a1ed-e36b-4643-b3ef-89901ce63475 not found)





Created 28 Jul 2025
Updated 28 Jul 2025