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Screen-Space Reflections
Screen-Space Reflections
SSR is done in three steps
Intersection
Uses the @
G-Buffer
and @
Screen Space Tracing
right after we do the Depth Pre-Pass, uses the result from last frame reprojected with @
Motion
Denoising
Accumulates the result and makes it pretty taking off the rough edges
Compositing
Sets the texture to be composited with @
Dynamic Reflections
Created 28 Jul 2025
Updated 28 Jul 2025