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🪞 Screen-Space Reflections
Screen-Space Reflections

SSR is done in three steps

  • Intersection
    • Uses the @G-Buffer and @Screen Space Tracing right after we do the Depth Pre-Pass, uses the result from last frame reprojected with @Motion
  • Denoising
    • Accumulates the result and makes it pretty taking off the rough edges
  • Compositing
    • Sets the texture to be composited with @Dynamic Reflections





Created 28 Jul 2025
Updated 28 Jul 2025
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