You can control render states in your shaders using this syntax anywhere outside of functions.
RenderState( BlendEnable, true );
Name | Description | Values |
---|---|---|
FillMode | Determines how polygons are rendered (solid faces or wireframe edges). | WIREFRAME , SOLID |
CullMode | Specifies which faces (front, back, or none) are culled from rendering. | NONE , BACK , FRONT |
DepthBias | Enables or disables depth bias to adjust depth values for rendering order. | true , false |
DepthBiasClamp | Enables or disables clamping of depth bias to a set range. | true , false |
SlopeScaleDepthBias | Enables or disables slope-scaled depth bias for polygons. | true , false |
DepthClipEnable | Enables or disables clipping of geometry against the near/far depth planes. | true , false |
MultisampleEnable | Enables or disables multisample anti-aliasing. | true , false |
SampleMask | Controls which samples in a multisample target are updated. | true , false |
DepthEnable | Enables or disables depth testing. | true , false |
DepthWriteEnable | Enables or disables writing to the depth buffer. | true , false |
DepthFunc | Comparison function for depth testing. | NEVER , LESS , EQUAL , LESS_EQUAL , GREATER , NOT_EQUAL , GREATER_EQUAL , ALWAYS |
StencilEnable | Enables or disables stencil testing. | true , false |
StencilReadMask | Mask for reading stencil buffer values. | 0 → 255 |
StencilWriteMask | Mask for writing stencil buffer values. | 0 → 255 |
StencilFailOp | Action when stencil test fails. | KEEP , ZERO , REPLACE , INCR_SAT , DECR_SAT , INVERT , INCR , DECR |
StencilDepthFailOp | Action when stencil test passes but depth test fails. | KEEP , ZERO , REPLACE , INCR_SAT , DECR_SAT , INVERT , INCR , DECR |
StencilPassOp | Action when both stencil and depth tests pass. | KEEP , ZERO , REPLACE , INCR_SAT , DECR_SAT , INVERT , INCR , DECR |
StencilFunc | Comparison function for front-face stencil test. | NEVER , LESS , EQUAL , LESS_EQUAL , GREATER , NOT_EQUAL , GREATER_EQUAL , ALWAYS |
BackStencilFailOp | Action for back-facing polygons when stencil test fails. | KEEP , ZERO , REPLACE , INCR_SAT , DECR_SAT , INVERT , INCR , DECR |
BackStencilDepthFailOp | Action for back-facing polygons when depth test fails. | KEEP , ZERO , REPLACE , INCR_SAT , DECR_SAT , INVERT , INCR , DECR |
BackStencilPassOp | Action for back-facing polygons when both tests pass. | KEEP , ZERO , REPLACE , INCR_SAT , DECR_SAT , INVERT , INCR , DECR |
BackStencilFunc | Comparison function for back-face stencil test. | NEVER , LESS , EQUAL , LESS_EQUAL , GREATER , NOT_EQUAL , GREATER_EQUAL , ALWAYS |
StencilRef | Reference value used in stencil tests. | 0 → 255 |
AlphaToCoverageEnable | Enables alpha-to-coverage for multisampling. | true , false |
BlendEnable | Enables or disables blending. | true , false |
IndependentBlendEnable | Allows blending settings to differ between render targets. | true , false |
SrcBlend | Source factor for RGB blend. | ZERO , ONE , SRC_COLOR , INV_SRC_COLOR , SRC_ALPHA , INV_SRC_ALPHA , DEST_ALPHA , INV_DEST_ALPHA , DEST_COLOR , INV_DEST_COLOR , SRC_ALPHA_SAT , BLEND_FACTOR , SRC1_COLOR , INV_SRC1_COLOR , SRC1_ALPHA , INV_SRC1_ALPHA |
DstBlend | Destination factor for RGB blend. | ZERO , ONE , SRC_COLOR , INV_SRC_COLOR , SRC_ALPHA , INV_SRC_ALPHA , DEST_ALPHA , INV_DEST_ALPHA , DEST_COLOR , INV_DEST_COLOR , SRC_ALPHA_SAT , BLEND_FACTOR , SRC1_COLOR , INV_SRC1_COLOR , SRC1_ALPHA , INV_SRC1_ALPHA |
BlendOp | Operation applied to RGB blend factors. | ADD , SUBTRACT , REV_SUBTRACT , MIN , MAX |
SrcBlendAlpha | Source factor for alpha blending. | ZERO , ONE , SRC_COLOR , INV_SRC_COLOR , SRC_ALPHA , INV_SRC_ALPHA , DEST_ALPHA , INV_DEST_ALPHA , DEST_COLOR , INV_DEST_COLOR , SRC_ALPHA_SAT , BLEND_FACTOR , SRC1_COLOR , INV_SRC1_COLOR , SRC1_ALPHA , INV_SRC1_ALPHA |
DstBlendAlpha | Destination factor for alpha blending. | ZERO , ONE , SRC_COLOR , INV_SRC_COLOR , SRC_ALPHA , INV_SRC_ALPHA , DEST_ALPHA , INV_DEST_ALPHA , DEST_COLOR , INV_DEST_COLOR , SRC_ALPHA_SAT , BLEND_FACTOR , SRC1_COLOR , INV_SRC1_COLOR , SRC1_ALPHA , INV_SRC1_ALPHA |
BlendOpAlpha | Operation applied to alpha blend factors. | ADD , SUBTRACT , REV_SUBTRACT , MIN , MAX |
ColorWriteEnable0 | Channels to write for render target 0. | false , R , G , B , A , RG , RB , RA , GB , GA , BA , GBA , RBA , RGA , RGB , RGBA |
ColorWriteEnable1 | Channels to write for render target 1. | false , R , G , B , A , RG , RB , RA , GB , GA , BA , GBA , RBA , RGA , RGB , RGBA |
ColorWriteEnable2 | Channels to write for render target 2. | false , R , G , B , A , RG , RB , RA , GB , GA , BA , GBA , RBA , RGA , RGB , RGBA |
ColorWriteEnable3 | Channels to write for render target 3. | false , R , G , B , A , RG , RB , RA , GB , GA , BA , GBA , RBA , RGA , RGB , RGBA |
SrgbWriteEnable0 | Enables sRGB write conversion for render target 0. | true , false |
SrgbWriteEnable1 | Enables sRGB write conversion for render target 1. | true , false |
SrgbWriteEnable2 | Enables sRGB write conversion for render target 2. | true , false |
SrgbWriteEnable3 | Enables sRGB write conversion for render target 3. | true , false |
BlendFactor | Enables use of a constant blend factor. | true , false |
HighPrecisionBlendEnable | Enables high-precision blending. | true , false |
AlphaTestEnable | Enables alpha testing. | true , false |
AlphaTestRef | Reference value for alpha testing. | true , false (likely meant to be a numeric range instead) |
AlphaTestFunc | Comparison function for alpha testing. | NEVER , LESS , EQUAL , LESS_EQUAL , GREATER , NOT_EQUAL , GREATER_EQUAL , ALWAYS |