This add-on injects custom nodes into s&box’s Asset Browser. It lets you define arbitrary “locations” (e.g., “All Prefabs”, “Project Materials”) that aggregate assets across the entire project or across the mounted libraries.

What it does
  • Adds a “Custom Locations” header to the Asset Browser tree and registers your own location classes (e.g., ModelLocation, MaterialLocation).
  • Provides a full-featured “Add/Edit Custom Location” dialog where you can specify:
    • A title and icon (with the same searchable icon picker s&box uses).
    • Asset type filters (with fuzzy search and multi-select).
    • Include / exclude folder filters and an optional “Project assets only” toggle.
  • Allows editing or removing existing locations via the context menu in the Custom Locations header.
How to use it
  1. Open the Asset Browser and locate the “Custom Locations” section at the top of the tree.
  2. Right-click the header and choose Add Location….
  3. Fill in the dialog:
    • Title and icon (click the search button to browse Material icons).
    • Use the asset type selector to choose one or more types (filter via the search box).
    • Optionally add include/exclude folder hints and toggle “Only include assets from this project”.
  4. Save the location. It appears immediately under Custom Locations and behaves like any other Asset Browser node.
  5. To modify or delete a location, right-click the node itself and choose Edit or Remove.