This add-on injects custom nodes into s&box’s Asset Browser. It lets you define arbitrary “locations” (e.g., “All Prefabs”, “Project Materials”) that aggregate assets across the entire project or across the mounted libraries.
What it does
- Adds a “Custom Locations” header to the Asset Browser tree and registers your own location classes (e.g., ModelLocation, MaterialLocation).
- Provides a full-featured “Add/Edit Custom Location” dialog where you can specify:
- A title and icon (with the same searchable icon picker s&box uses).
- Asset type filters (with fuzzy search and multi-select).
- Include / exclude folder filters and an optional “Project assets only” toggle.
- Allows editing or removing existing locations via the context menu in the Custom Locations header.
How to use it
- Open the Asset Browser and locate the “Custom Locations” section at the top of the tree.
- Right-click the header and choose Add Location….
- Fill in the dialog:
- Title and icon (click the search button to browse Material icons).
- Use the asset type selector to choose one or more types (filter via the search box).
- Optionally add include/exclude folder hints and toggle “Only include assets from this project”.
- Save the location. It appears immediately under Custom Locations and behaves like any other Asset Browser node.
- To modify or delete a location, right-click the node itself and choose Edit or Remove.