Overview

This game is based around a simple core idea: curve or get curved...! 

As a player you continuously move forward while leaving a trail behind you. Colliding with any trail or the arena boundary results in elimination. The tension and the fun comes from tight spaces and forcing others into mistakes.

Controls

The control scheme is intentionally minimal:

  • A — turn left  
  • D — turn right  

That is the full input set.  Success depends entirely on decision-making rather than mechanical complexity.

Gameplay Mechanics

  •  Classic Achtung inspired gameplay: Continuous motion. Periodic gaps. Lethal trails.
  •  Powerups: Active powerups can be enabled or modified to change how matches play out.
  •  Competitive focus: Rounds are short rewarding precise control and prediction of other players’ movements.

Feedback and Development

Feedback is explicitly welcome. If there are mechanics you dislike, balance issues you notice, or features you would like to see added, please leave detailed comments in the reviews. There is still a lot of obvious things missing from the first version of the game such as SFX,  a leaderboard, lobby browser and further in-lobby customization.