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Player Controller
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1110
Apr 2021
184 posts
garry
4 months ago
#1
Player Controller :
news/player-controller-1c29c27d
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1215
Jan 2024
37 posts
somewhere_in_universe
4 months ago
#2
that's pretty useful
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190
Oct 2023
11 posts
brouwrt
4 months ago
#3
pretty good
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275
Apr 2021
16 posts
Patrick Jr.
4 months ago
#4
Amazing!
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0
Jul 2024
3 posts
kri
4 months ago
#5
Could a cylinder be a viable solution instead of capsule + box? It would make head jumping other players easier which could be fun
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175
Jul 2023
3 posts
Buddie
4 months ago
#6
Nice stuff!
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1110
Apr 2021
184 posts
garry
4 months ago
#7
Yeah a cylinder would be nice, but have to be careful not to add a "lip" or the player will get caught up on edges when falling
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180
Feb 2024
10 posts
санбае
4 months ago
#8
i tried it today and i can say that it is the best player controller
out of the box
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245
Aug 2023
3 posts
DK
4 months ago
#9
Woah!
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760
Mar 2023
25 posts
Dimmer
4 months ago
#10
Very cool
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0
Nov 2024
3 posts
Hauwler
4 months ago
#11
will you get sent flying if youre going fast while noclipping and stop noclipping (like in gmod)
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0
Apr 2023
3 posts
[ P.W.N] Loner
4 months ago
#12
This is
Amazing.
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95
Aug 2022
9 posts
EpiK
4 months ago
#13
real
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50
Nov 2024
3 posts
Midorina
4 months ago
#14
good stuff :)
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Jul 2023
3 posts
Oreades
4 months ago
#15
Great job Garry, but there’s an issue that needs improvement in my opinion. When pressing ‘crouch’, the camera makes a very abrupt height change.
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415
Sep 2022
3 posts
Jon Lasaga
4 months ago
#16
Thank you Gary very cool, im definitely in the percentage of people who prefer to not spend a bunch of time coding a player model, especially when things are constantly changing in an alpha causing code to break
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5
May 2021
3 posts
ufo
4 months ago
#17
this is game changing for simplifying the development process of source style games
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0
Nov 2023
3 posts
17FranquitoLarryCañonga17
4 months ago
#18
please add more graphics setting, like ao(if it use), shadow map quality, textures quality (if is possible to change) and a level of detail
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