the difficulty ramp is a little much. The first turn of every round is basically guaranteed damage unless you get lucky enough to get a shield. It should be something like Level 1: 3x3, Level 2: 3x3 swap every 2 turns taken, Level 3: 3x3 swap every turn, Level 4: 4x3, and on and on. This way players can build items a bit more and have more of a chance to progress. As of right now the amount of abilities popping per round can be a lot to deal with as you are most likely spending money in the early rounds on health just so you can tank some damage from guesses early on, then on top of that you have to watch the whole board get shuffled from how many abilities are firing off at once.
GameplayReplayabilityUnfinished