Provides a player controller that you can use in your games. 

Features

Walking, running, sprinting, crouching. 

Components

PlayerController - The actual player controller. Uses player inputs to move a CharacterController.

PlayerFootsteps - When attached to a SkinnedMeshRenderer will listen for and react to footstep events,

PlayerPusher - Creating a pusher will push the player. Attach these to other players to allow players to push others out of the way, and avoid them being able to walk inside each other.