s&
family_starAbout
newspaperBlog
published_with_changesChanges
gamesGames
business_centerWorkshop
sprintDashboard
sprintGame Charts
delivery_truck_speedMap Charts
forumForum
docsDocs
docsDocumentation
dashboardApi Reference
inputLog in with Steam
chevron_leftChange Language
简体中文
English
Русский
Español
Português-Brasil
Deutsch
日本語
Français
Polski
Türkçe
한국어
Pirate
Italiano
ไทย
繁體中文
Українська
Čeština
Nederlands
Magyar
Dansk
Suomi
Svenska
Norsk
Ελληνικά
Română
Български
Tiếng Việt
Bahasa Indonesia
Español-Latinoamérica
العربية
Infinite Procedural Generation
Foreign Game Studio
thumb_up_alt
5
thumb_down_alt
2
favorite
1
library_books
0
Tool for procedural terrain generation
homeDescription
newspaperNews
reviewsReview

Report

bug_reportBug Report
tips_and_updatesFeature Request
brightness_alertReport Abuse
menu
Infinite Procedural Generation
News
Infinite Procedural Generation Release
Infinite Procedural Generation Release
calendar_today 1/16/2025 people Greater Than 0 chat_bubble 0 visibility 165

TLDR

By 
Greater Than 0
The Infinite Procedural Generation Tool generates terrain by combining multiple configurable noises ( perlin, simplex, value).

This can be used to create a finite terrain and export it as a raw height map or, with the tool's built-in chunking system, create an infinite world.

Also included is a custom terrain shader that blends 10 textures based on the height of the terrain.


Demo GIFS

By 
Greater Than 0

1

Video Tutorial

By 
Greater Than 0
1

Features

By 
Greater Than 0
Chunking System:
  • Cache's 9x9 chunks worth of terrain data with the origin in the middle
  • Shift cache data with movement
  • Empty cache chunks will get data if a player gets close enough
  • 5x5 area around the player gets built with data from the cache 

Noise System:
  • Choose between Perlin, Simplex, and Value noise generation.
  • Set chunk heightmap resolution
  • Set noise sample resolution ( Area to sample )
  • Set terrain height relative to noise height with a curve
  • Set falloff map size
  • Set noise frequency
  • Set noise seed
  • Set noise weight with a curve
  • Combine up to 3 noises with different weights relative to each other 
  • Export noise config as JSON
  • Import noise config from JSON
  • Export noise as a raw heightmap

Custom Terrain Shader:
  • Blend 10 textures based on the supplied heightmap
  • Works Standalone without Terrain Manager




2
arrow_back_ios1arrow_forward_ios
trophy 495
Aug 2023 6 posts
Greater Than 0 8 months ago
#1
Infinite Procedural Generation Release : foreignlanparty/infiniteproceduralterraingeneration/news/infinite-procedural-generation-prerelease-1a1a11b4
arrow_back_ios1arrow_forward_ios
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.
  • News
  • About
  • Docs
  • FAQ
  • Forum
  • Discord
  • Twitter