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Infinite Procedural Generation
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Infinite Procedural Generation
News
Infinite Procedural Generation Release
Infinite Procedural Generation Release
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1/16/2025
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TLDR
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The Infinite Procedural Generation Tool generates terrain by combining multiple configurable noises ( perlin, simplex, value).
This can be used to create a finite terrain and export it as a raw height map or, with the tool's built-in chunking system, create an infinite world.
Also included is a custom terrain shader that blends 10 textures based on the height of the terrain.
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Features
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Chunking System:
Cache's 9x9 chunks worth of terrain data with the origin in the middle
Shift cache data with movement
Empty cache chunks will get data if a player gets close enough
5x5 area around the player gets built with data from the cache
Noise System:
Choose between Perlin, Simplex, and Value noise generation.
Set chunk heightmap resolution
Set noise sample resolution ( Area to sample )
Set terrain height relative to noise height with a curve
Set falloff map size
Set noise frequency
Set noise seed
Set noise weight with a curve
Combine up to 3 noises with different weights relative to each other
Export noise config as JSON
Import noise config from JSON
Export noise as a raw heightmap
Custom Terrain Shader:
Blend 10 textures based on the supplied heightmap
Works Standalone without Terrain Manager
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Aug 2023
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2 months ago
#1
Infinite Procedural Generation Release :
foreignlanparty/infiniteproceduralterraingeneration/news/infinite-procedural-generation-prerelease-1a1a11b4
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