I decided to stop storing files in the game itself; they are now loaded from outside the game. By rewriting the game's code, I removed the inconvenient code that was preventing the game from scaling, and now we have what we have. On average, the entire game will require around 200,000+ music previews. (Before the update there were only 3800 of them)
If they're going to expand, they're going to expand it completely. The screenshot shows that the spawn had to be redesigned because the old lobby couldn't accommodate so many doors for each category, so the spawn now has three-dimensional dimensions.

On the morning of January 3rd, I released an update, but it wasn't in the form it is now. The song API was loading slowly and sluggishly, and I even dared to remove the 30-song-per-category-per-day limit and the timer. Some time after the update, I received some negative feedback, and rightfully so.


So I rushed to rework the game again. I generated a song pool, and now a huge number of songs load instantly, but it works well and doesn't slow down the game.

I'd like to apologize for the long absence of updates. s&box does support me financially, but it can't yet fully support me, so my main work hasn't gone anywhere. Unfortunately, I don't have much time for development. Besides, I've been spending most of my time working on a new big amazing project (a secret for now).

Anyway, I'm currently on New Year's holidays, and I've dedicated two entire days to this update, which I'm very happy about. Happy New Year everyone, and have fun playing!
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