Congratulations to all the winners! It was fun, playing through most of the games
submitted.

I'm very content that the game placed 22nd!
The game jam is over for quite a while now. I had a lot of fun working on this game and
I already laid out some future ideas that I want to make into a reality.

Such as:
- Melee weapons
- Visualize current weapon
- Display current player stats with modifers
- More enemies
- More arenas (possibly making them be connected to eachother)

But! There are a lot of things that I don't like how they turned out to be. Like enemies
grouping up, blindly following the player, some upgrades are useless if you don't
have a shotgun. The art style could use more work.

Anyhow, slowly but surely I will publish updates to improve the game :)
This patch includes fixes, small changes that I deemed necessary or I just couldn't wait
for them to be implemented later.

The main highlight is making the menus look a bit nicer and changing the wave
progression.
In the next patch I would like to work on the camera a bit. Make it move slowly
towards the player and the ability to look around the player to check for danger.

Another thing is adding missing effects (bullet hit, damage number) and improving
the existing ones.
Post Fixes & Changes
1.1.0
30 June 2025
🎁 Added
  • A 1.5 second delay before starting the wave
  • A 0.1 second invincibility frame for the player when hit
🧼 Improved
  • Main Menu, Death/Win Menu
  • Settings panel
  • Per chance bullets inheriting player velocity (no longer inheriting sideways movement)
  • Organization in code
  • Enemies are introduced slower (Tweaked spawn chances too)
  • 5 enemies spawn at wave 1 (instead of 10)
  • Stats board displayed at the end screen and main menu
  • Enemies slowly turning towards player (nerfs quickly changing directions to make them shoot in a different direction)
🪛 Fixed
  • Stats not saving after leaving the game
  • Pause music if we're paused
  • Volume settings now apply automatically, without the need to change them
  • Error caused by state machine trying to check if it should transition when the gameobject was destroyed/player died
  • Player getting longer if dashing repeatedly (for real this time)
  • Player, including the characters not glowing slightly
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.