It's crazy to think that 5 months had already passed without any updates to this game.
I wanted to keep every update small, but good old scope creep said otherwise. After the post jam patch, a lot of things happened. I managed to work on the game on and off in the spaghetti that I managed to create for myself.
I decided to do a full rewrite or rework for most of the systems that aged very poorly. Like the wave system, that barely functioned and didn't allow me to control what enemies spawn at what wave very finely. Let's not forget that when creating the stats board that shows up in the main menu and at the death screen, I somehow forgot the "Stats won" stat. Not including the guns that required you to keep clicking.
Most of these 5 months were spent reworking the art and the underlying systems. Right now, I'm focusing on the player and enemies. One change for example is the charger dashing towards the player if it's in range continuously, rather than doing that once and never seeing it again. That was the main reason chargers weren't the first enemy introduced but the mimics. I'll keep experimenting how I could make them a bit better at their jobs.