For a long time, I didn't know what my first game here in S&Box should be. I wanted something relatively simple that I could accomplish in under six months alongside my full-time job. I followed the meme about TTT here for a long time and then said to myself, ‘Hmm. I'll take matters into my own hands.’ As a software developer who loves composition, I built my logical building blocks so that I could put them together as I wished, and that's how my version of TTT came about. It does not follow the complete rules of the original game. After all, I want to exercise my creative freedom a little myself. But not too much... after all I'm a programmer.

Originally, I wanted to support all community maps and had implemented it that way during development for a long time. But ladders... At some point, ladders just drove me crazy. I'm new to hammer maps... I don't really see a pattern for ladders besides the tag. One has Y Up for the ladder, the other has X or Z. The rotation is always different. I tried to support this for so long until I went crazy. My goal is to go back to fully support all community maps someday. 
Everyone has their own favorite cup, and therefore also their own ideas about the right settings. That's why I've made as many settings as possible adjustable and packaged them in an admin menu. The host can make numerous changes in the configuration there.
First release, then polish. I got caught up in little things far too quickly, which cost me far too much time. Also, never underestimate the hiccups and tests that a multiplayer game requires.
The main idea behind the game is to expand my community and develop a place where I can present my creative ideas to an audience. Feel free to join my discord!
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